In the game you control one of two armies and try to gain strong tactical positions which, as a result, can bring you more resources in order to fund your army. John_RE said that the AI does not get ressource-bonuses, which means if (like in multiplayer) one side deals enough damage and losses too much troops, this side can not recover, because both sides get the excact same manpower.Company of heroes is a strategy game developed by Relic Entertainment and set in World War II. The AI probably collapsed because it had not enough ressources anymore. It would attack from multiple directions, it would retreat its units, it would dodge grenades, it rushed to capture VPs when it was triple capped, it built units to counter what I had, it flanked machine guns, it used its own grenades, it would even organize large attacks with several units at once and not just blob them directly into the enemy! Give whoever did the AI a lot of credit, I saw some pretty decent tactics being used as well. Honestly I'm really impressed it was done without resource cheats as well. I'd say the expert AI is about on the level of a rank 7 or so player from Coh2, which is a *massive* step up from the previous games AI where the so called expert difficulty was so easy a baby could beat it. Things went back and forth for a while, but after a few bad engagements the AI kinda just collapsed. I like to consider myself a pretty mediocre player, so I gave expert a shot, and for a while there the AI was actually giving me a bit of a run for my money. Decided to give it a test, and wow, the AI is much better than in coh2.
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